Il2 air combat maneuvers1/1/2024 If you stay at 700 kts, your turn circle becomes far too big. But what is meant by that, I believe, is that you stay around corner/maneuvering speed (perhaps slightly above to hold some energy in reserve) until you have a decisive advantage and can pull for a valid shot. I’ll use the term fighters for the focus F-16’s in the video and bandits for the guys they are fighting.įirst in every fight in the video both fighters are running out of gas in a matter of minutes. Not from BFM (1v1 dogfights)ĭisclaimer: by no means am I an expert, so the old topgear motto very much applies here in my post: ambitious but rubbish.īut just some of my observations from the video and the acmi. “Flight Patch Deconfliction”, meaning never getting commited in a fight ( i.e 2-cricles or scissors) as long there is a 2nd threat-axis (bandit with missiles) out there.Įxample, 4 bandits fighting in close proximity (airspace) WITH missiles = a mess = hard to maintain SA = hard to execute “mutal support contract” = deathĪCM is where the term “speed is life” comes from. Also entry and weapons geometry aswell, if fired. Due to those the flights are more expanded in speed and space (turning-rooms))ĬLOSURE (“access time” for support-ability and effective weapons ranges rear aspect). Spacial geometry, meaning tactical “isolation” or “trapping” of one bandit into a 2v1 situation and the denial for the 2nd bandit to support within his WEZ for time being (a BVR mindset rather than a BFM mindset) He asked: “Why are you flying at 700 kts all the time? Just wondering….”Īs far as i am able to explain it, it is because, ACM is about: Compatible aircraft are listed below.Someone asked an interesting question… under our 2v2 match video. Not all aircraft can perform Post Stall Maneuvers. Post Stall Maneuvers can be initiated by slowing the aircraft down to around 450 km/h (240 knots) or lower, releasing all inputs on the left controller stick, followed by holding the throttle and brake buttons at the same time, then finally pulling the aircraft into the desired maneuver. ![]() This makes them an easy target, so maneuvers must be used with care. While post-stall maneuvers can allow the player to get behind an enemy and turn faster, it also causes the player to bleed a lot of energy. NRF pilots in Ace Combat: Assault Horizon also extensively utilised PSM to evade the player.Īce Combat 7: Skies Unknown is the first game in the series that gives the player the ability to do post-stall maneuvers without using quick-time events, as well as the ability to perform the Knife-Edge Slide. Ace Combat 2 aces flying the Su-37 Terminator also utilized the Cobra. The Yellow Squadron and Megalith defense squadron in Ace Combat 04: Shattered Skies were most notable for their over-reliance on Pugachev's Cobra. The specific maneuver(s) performed would depend on the player's aircraft (and in Assault Horizon, if they were moving the plane in a certain direction).Įnemy units popularized Post Stall Maneuvers in prior games as well. Though a knife-edge slide produced by a <90° yaw operates on the same principles as Pugachev's Cobra and anything more likewise is essentially a sideways Kulbit, it is much more difficult to pull off due to the demanding situational requirements, which cannot traditionally be filled with Ace Combat's controls.Īce Combat: Assault Horizon and Ace Combat: Assault Horizon Legacy allowed the player to perform Post Stall Maneuvers through quick time events, namely Dog Fight Mode and Attack Maneuvers, respectively. performing an extremely tight turn or yaw) while still more or less maintaining velocity. ![]() The Knife-Edge Slide is a maneuver in which a plane pivots along the y-axis (i.e. Alternatively, 'Kulbit' refers to an instance of a plane actually pivoting along a horizontal axis in midair - an extension of Pugachev's Cobra, since it completes the extreme pitching maneuver that the Cobra seems to begin. The Kulbit is a maneuver in which a plane performs an extremely tight loop. The maneuver allows the plane to evade a target that is directly behind them, then return to level flight behind the target, leaving said target open for a counterattack. Pugachev's Cobra (or just Cobra) is a maneuver in which a plane raises its nose to vertical level (perpendicular to the ground), even slightly beyond, and then drops back down to level flight. The following real-life maneuvers can be performed in Ace Combat 7: Skies Unknown. This article or section may require a cleanup to meet Acepedia's quality standards.
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